Monday, June 27, 2011

WoWathon 3 starts June 30 relief action a snap

WoWathon, an event, the money to charity child's play is broadcast kicking off on 30 June 2011 its third annual fundraising. Both WoWathons have a total of $13,900 for triggered child's play. The event is hoping that this year bring still more.

WoWathon is a team of rotating players through the process of leveling from 1 to 85 without seeing stop for almost 2 weeks for the world and their make and broadcast needs to parts. Here are some quick details:
If It starts 30 June 2011, at 8 am it ends when the gang of 85 (an estimated two weeks).Wo Lightbringer (US), there are about seven participants. The characters are named Chylds and Playy.We have covered in the past WoWathon and promoting the community to come to the support of our brothers and sisters in poor, to collecting money for charity.

I asked Alex Guerrera, one of the members of the WoWathon team of this year's event, and he was on the excited to answer.

WoW Insider: When you start the Wowathon? What do you think attracts people in want you see play WoW for charity?

Alex: We started WoWathon in the summer of 2009 after one of our friends we introduced Mario Marathon. We had a lot of time to kill and we figure "We are pretty good WoW;" "Let us play, and try to do something good." From there, WoWathon was born.

So far, what draws people to see, I think that it has lots to do with the fact that just us stream WoW is a lot like hanging out with us. We are usually pretty fun people, and if there are five of us just playing WoW and chat with our audience, it has a very friendly atmosphere. We make chocolate pudding also set four in the morning, and after a certain point in the night, we are all very tired and madness begins, we said is great to see.

How much have you so far for triggered child's play?

Alex: ' 10 combines with WoWathon ' 09 and WoWathon, we have raised $13,926.87. We goal based matching used to try and encourage people to donate (achieve X amount of money to the Y plane), and a couple of times we almost don't do, so this year we will have to try to find way to revise the target system.

Why do you think that the WoW community so well to charity will respond? We have seen great outpouring of support for charity pets from Blizzard and the charity dinner. What's with our community is basically awesome over and help?

Alex: If you have 11 million people in a community, charitable people are necessarily out there. That being said, I think, a bit more maturity of their audience than the average game than most of their games win a lot of Blizzard games require much personal investment.

I also think a lot of people feel largely the same way, we do and want to give back to the community that they love. The community is aware, for lack of a better term and understands that they go to get back what they put in. If you are nothing but a troll, to do something with you no one will want to. If you contribute a great deal of respect and work in the community view, you get much respect in return. With a user base is so great, because that encourages community-building by nature to do so and rewarding.

What is the aim for this year?

Alex: This year we have forced no set goal in mind as we are concerned that we could lead to a situation, where we do not meet our goal before a certain level and are either meet to continue despite not our goal or early ends. Overall, but we are shooting for $10,000 before the end of the event.

What is the best way how people can help and where people can optimize?

Alex: If people want to help you can:
Donations easy, of course! This can be done, by clicking on our website at Wowathon.com the ChipIn! Button on the right side of the screen.When playing on Lightbringer and want to follow us, hang us, or play with us, our characters are Chylds and Playy, and we look forward, you come on the trip to have! We party character to our level, so that our audience can play with us, but we try to avoid party members too far above or below our level due to the the effect of it on the our comparison will have.Chat with us in our Ustream chat.Drum up awareness , blogs, and websites.Whisper characters to make us and us cheer! Many of our team members are new this year and have never done so appreciated words of encouragement.There are so many ways that help people. Of course we'd love it if everyone donated, but we appreciate everything on the whispers, people us fired us send! For me, the coolest part of the experience is this and our chat room, because our audience can participate in.

Thank you very much Alex and good luck for the WoWathon team. I know I'll be straight! Tags: Charity, children's game, children play 2011, children play charity, wow-a-thon, Wow Athon, Wowathon, Wowathon-3

Filed under: events


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Tuesday, November 9, 2010

Pro Podcast Roundup: Sept. 13-19, 2010

by Anne Stickney Sep 20th 2010 at 6: 00 pm
Every Monday evening, WoW Insider maintains a long list of WoW, the podcasts that were you the week (and weekend) published.If podcast not listed your Favorites see, let us know you in the Kommentaren.Achten it, a link to leave it, and we get it from next week.

All podcasts, and belong to their respective owners. WoW Insider is not responsible for, what you hear, and some of the content may not safe for work.

The WoW Insider staff hear much other podcasts around the Web. Here are some that we thought you might be of interest.
The weekly podcast Roundup brings the previous week's WoW-related Podcasts.Ich do not see your favorite listed? leave a link in the Kommentaren.Auch of Community interest us: our podcasts, personal blog and Twitter offers and WoW websites and blogs (all part of our guide to your server resources).Tags:Facebookfeed, featured, podcast, podcast podcasts, Wow audio, Wow, Wow podcast list, Wow podcast Roundup, Wow podcasting, Wow PodcastsFiled under: weekly podcast Roundup

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Scaling in cataclysm explains hit Ghostcrawler

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by Mathew McCurley Sep 21st 2010 at 11:59PM

Ghostcrawler (lead systems designer) hit the official forums earlier today to give a very in-depth look at the intricacies behind Cataclysm's hit rating philosophy, the nature of characters getting "more powerful," and the way boss levels actually work. All in all, it's a very interesting read.

Essentially, bosses will get more powerful as the raid tiers grow in number, requiring players to attain new hit levels to stay hit-capped. The bosses are, in essence, getting stronger as you also grow in strength, which makes perfect sense. It's also very nice to see Ghostcrawler having a really excellent discussion about this subject with players, considering hit is a really weird and convoluted stat to begin with. Hopefully, with Cataclysm's new tooltip features and hit rating helpers, the mysteries behind hit rating will be less challenging for most players. Check out Ghostcrawler's posts behind the jump.

You're too focused on hit alone.

This piece of gear wouldn't exist, but to save me from having to make three versions, consider this series of boots:

Level 83 quest blues with 10 attack power, 10 Stamina, 10 crit, 10 hit, 10 parry.
Level 85 quest blues with 12 attack power, 12 Stamina, 12 crit, 12 hit, 12 parry.
Level 85 tier 1 raid with 14 attack power, 14 Stamina, 14 crit, 14 hit, 14 parry.
Level 85 tier 2 raid with 16 attack power, 16 Stamina, 16 crit, 16 hit, 16 parry.

When yo go from level 83 to level 85 you stay at the same amount of power relative to creatures. Why? Because the creatures are gaining levels. Their health goes up, so you need that extra AP. Their damage goes up, so you need that extra health. Your chance to crit and hit and parry them goes down, so you need those stats as well.

So far, so good.

When you start raiding, the bosses are level 88. This makes them a little harder to hit and everything, so you need that extra budget on your gear to keep up. Still not a problem.

Now let's look at the final piece of gear. You're going from a tier 1 raid to a tier 2 raid. The boss hits harder so you need that health. The boss has more health, so you need that attack power. But the boss is still level 88 like he was in tier 1. This means you crit him more than the previous boss, because your crit went up. You do more damage to the harder boss than to the easier boss. You also hit him more (unless you're hit capped, which you probably are) and you parry him more.

We solved, in an awkward way, the parry problem in Icecrown by putting a debuff on you. That basically allowed the creatures to scale with your gear. We couldn't solve the crit or hit problems, so players just became more and more powerful and eventually capped those stats (or got close to it in the case of crit). Just as players are often very worried (and sometimes rightfully so) about not scaling with gear, the bosses were not scaling with your gear. All of those problems that can happen to players when their damage (or healing or tanking) don't scale were happening to the bosses. You were scaling too well with crit, hit and parry.

A different way to go would be that the tier 2 raid boss is actually level 89 or 90 instead of level 88. Then you'd naturally need more crit and hit and parry to face him. That makes intuitive sense, but it does some weird things to our game because creature levels were never intended to be used that way. For example, the boss would get crushing blows and resists. Even worse, it does weird things to the next tier of content. If Deathwing at the end of Cataclysm (spoiler!) is a level 93 boss, then what is the first boss at the end of the next expansion? Level 93? Level 90? Level 96?

Instead, we are just faking the bosses gaining levels. We haven't worked out the exact mechanic yet, but imagine they are level 88++ or level 88.3 or level 88 SKULL SKULL BAD SKULL. As you get more powerful and get better gear, they get more powerful... exactly like all those bosses you handled while leveling up. Rather than critting and hitting the more dangerous opponents more often, your relative power stays about the same. You scale.


Quote:

That goes straight to customer satisfaction and longevity of the game. The more you play, the more powerful you should become. Not the weaker.


You do get more powerful. You get more powerful in an absolute sense, but not in a relative sense, because the challenges you can face become more powerful too. It is a fundamental pillar of RPG design othat as you get more powerful, you are able to handle more powerful opponents. Games lose their steam pretty quickly if you become more powerful and just use that power to steamroll the same weak opponents. Where is the glory in that?
Quote:

Hit will never be an interesting stat as long as there's a hard cap on it.


I know this is an old argument, but this is *why* we think hit is an interesting stat. If you could just stack hit forever, you probably would, because it's a very good stat. Some of the biggest decisions to be made about gearing come when you have to engineer enough but not too much of this one stat so that you can focus on the others. We want you to look at stats other than just ilevel. Otherwise, we might as well just give all the armor and weapons a power stat, and you just pick whichever has the most power. Hit keeps you from just stacking your best stat. Maybe it doesn't add a ton of depth to say "stack hit, then stack your best stat" but it does add some. Tags: cataclysm-game, cataclysm-guide, cataclysm-hit, cataclysm-news, expansion, expansion-three, Ghostcrawler, ghostcrawler-promised-me-hit-rating, hit, Hit-Rating, hit-rating-cap, next-xpac, third-expansion, world-of-warcraft-cataclysm, wow-4.0, wow-4.0.2, wow-cataclysm, wow-expansion, wow-guide, wow-third-expansion

Filed under: Cataclysm


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Monday, November 8, 2010

Zygor horde & of the Global Alliance leveling Warcraft & dailies guides

Zygors horde & of the Global Alliance leveling Warcraft & dailies guides game. Fully automated dailies & events guides Just Released, conversions have increased! 50% - Gane affiliates up to $ 60.00 per customer!


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Sunday, November 7, 2010

WoW better: moments in life

by Michael Gray Sep 21st 2010 at 12: 00 is an odd movie moments in life. A person is in the city stay and try to do something with his time to find. First, the man meets a priest who abused him in public. Then he comes to a Tauren woman. The man feels forced to select a fight with the Tauren, the lose your mind then fully and beats him up. The human parks his behind the affliction where he can if a night bubbles Elf woman offers to help. There is a faster cut and then we find out they spent the night together.

I don't really know what you to make the video. I think we can definitely see the eartags Romire's attempts to improve his skills. There are some places where I ask myself, or artistic decisions that were made when the animation a little shaky but overall the animation was pretty smooth.The script choppy me and felt a little übertrieben.Nicht absolutely my favorite piece ever, but I think moments in life shows promise for the future.
Interested in the wide world of machinima? We have new films every day of the week here on WoW better! we have proposals for Machinima feature should? take us an e-Mail to machinima@wow.com.
Tags:Guide to machinima, machinima, moments in life, movies, Romire, world of Warcraft movies, world of Warcraft videos, Wow created movies, Wow fan - movies, Wow Guide, Wow machinima, Wow Machinima Guide, Wow Movie Guide, Wow movies, Wow video guide, Wow videos

Filed under: WoW better

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Saturday, November 6, 2010

Around Azeroth: sympathy for the devil

from Elizabeth Wachowski Sep 29th 2010 at 10: 00 usually Wizard will not damn much compassion is the evil demon Summoner as well as the pain in the butt when you jump on you. But Demonology ' lock Darwin on black dragonflight (U.S.-A) is fishing for some sympathy in a block of ice on Sindragosa immediately after popping metamorphosis plug. At least the smoky green cloud within the ice is an engineering smoke flare, in contrast to demonic bloating.
Want to see your own screenshot here? Send it to aroundazeroth@wow.com. We prefer strong full-sized images without a user interface or display name.Please add "Azeroth" to get to your email marked as spam in the subject line and include your name, the Guild and the server should be credited.Tags: around Azeroth, to Azeroth, AroundAzeroth, screenshots, world of Warcraft pictures, world of Warcraft screenshots, Wow screenshots, Wow screenshot, Wow screen shots, screenshots, Wow SsFiled under: around Azeroth

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Breakfast topic: better off tank be?

by Henry Phillips Sep 19th 2010 at 8: 00 pm this breakfast has topic was brought to you by seed, the AOL guest writer program that brings your words to our pages.

The most tanks (and aspiring tanks) want the main tank raided sein.Es is on this prestigious player shoulders that the success or failure often applies the RAID to rest.

Screw.

First, we know that stereotype is untrue.Healer and DPS both important roles in RAID, I play although they are sometimes forced to their importance to argumentieren.Aber not often hear praise for the off tanks. During the healers who heal DPS damage and the main fuel tanks, these "wannabe main tanks" play critical roles in almost every fight. If you have to pick up adds or parts of the load the boss, with the main tank soil moisture, these intrepid Heroes have you, work just as hard to keep alive the RAID.

I tasted first off soil moisture back in Naxxramas (10 man), when I stepped on the task as one of the rear tanks on my elemental shaman during the four horsemen fighting.Here I got my first taste of pleasure of adapt my skill set to new situations for each fight.I wanted to be the one which the zombies on Gluth, kite, mine would shaman but lacked the ability, and one of our magician shoulders the responsibility. You can, however, that I always there again to support was insured setting my Stoneclaw Totem.

My Guild fell apart for a while, after Ulduar was published, and I too bad for more WoW war.sobald I arm anymore, I leveled a feral Druid, and we all came together recently and began, attacked Eiskrone.Jetzt I am off tank and I it loving bin.Wird an off tank lets me flex and show how creative and adaptable am.

Prefer the off-tank role their soil moisture any types out there?Tags:Facebookfeed, game discussion, gamer discussion, off-tank, off tanking, tank, soil moisture, world of Warcraft discussion, world of Warcraft themes, WOW discussion, Wow hot topics, Wow problems, Wow topics

Filed under: breakfast, guest posts

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